![]() Control Wards function similarly to the Oracle Lens trinket showing stealth & camouflaged-based champions ( Twitch, Rengar, Evelynn and Kha'Zix) that approach them. ![]() Control Wards are stored in your inventory (max 2) and can be placed anywhere on the map (limit 1), revealing and disabling enemy wards within a 900-unit radius. Due to not having Flash, you need to position Vault Breaker effectively when looking to escape fights. Though not commonly picked on Vi jungle, it can still be viable alongside having Smite. Great when looking to finish off low health targets. Ignite: Grabbing Ignite allows you to wear down the target, dealing true damage (based on champion level) and cutting their healing. Multiple upgrade options are available to choose from: Gustwalker Smite, Mosstomper Smite, Scorchclaw Smite.Īlways be sure to have a Smite charge ready for any upcoming neutral objective ( dragons, rift herald & baron nashor), as it will be much easier to acquire them successfully. ![]() Smite is a unit-targeted summoner spell, dealing true damage damage to the following targets: medium/large monsters, lane minions, dragons, rift herald, baron nashor, rift scuttlers or pets. Smite: Necessary for best success in the jungle. It's important because if you get caught or stuck in a rough situation, you can escape from combat safely while also dodging a crucial ability. Flash: The most integral summoner spell for Vi that you pick 100% of the time for your games. ![]()
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